So, regardless of how you look at it, there'll always be some inherent friction because of people approaching a video from opposite directions. I'm not a fan of lots of montages, for example, because - though I can appreciate the fact that lots of work went into making them - they come across as extended over edits to me. Part of the reason I'm not more experienced than I am is because I'm happy enough putting clips together in an order that flows well with the music, without worrying about changes in clip speed, color correction, and so forth, and I've had a few people tell me I'm lazy because of that.
Slightly more than 300 views, 4 likes, 2 comments, and I couldn't care less if it had 3 views, because I had fun making it and I still enjoy watching it from time to time, even though it's not even the greatest gameplay you can watch on YouTube.
Which brings me to another point... I do agree about the absurd standards some people have. I used to be subscribed to a number of sniping channels, and it always amazed me how many viewers would trash a video because it didn't have enough unbroken quad feeds and triple collaterals for the liking, and how many of the montage makers were consequently stressing out because they felt they had to play the game to get good clips rather than just to have fun.
Think about it... taking out four people very fast does take skill, but not having that feed interrupted by another kill somewhere else in the game has absolutely nothing to do with skill, and having three or more enemies line up just perfectly for a collateral also involves a good amount of luck. That's why I think it's very important people play for fun and then put the resulting clips together in a way that's fun for them, rather than play for clips and be under the pressure of unreasonably high and - in my opinion - misguided standards.