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Thread: XXKillerwhaleXX's Guide to Zombies - Kino Der 2-4 Player Guide

  1. #1
    Join Date
    Apr 2011
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    Default XXKillerwhaleXX's Guide to Zombies - Kino Der 2-4 Player Guide

    Welcome to this Zombie guide, this guide is specified to get you through 45 levels, which is where i've been stopped. IT is only for the Kino map and no other, how ever i will make further guides on Five, Ascension and the other maps later.
    Here we go!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Levels 1-4
    All you need is your pistol, and your knife. Knife for each round until level 4, if they are getting stacked up and you are having troubles don't be afraid to ask for help, or circle around the mansion front.
    ~~~~~~~~~~~~~~~~~~~~~
    Level 5-10
    Now you should be stacked up on points, you and your teammate or teammates, should have around 3000 each or more (If doing 2 players) or 1500 each, for 4 players.
    Continue up the stairs and open all the doors until you are to the MP-40 Room. WAIT
    2 Rounds before continuing into the theater.
    *Hint* - The MP-40 is actual a very useful gun in the first 20 levels. It comes with 192 rounds, and 500 for the ammo. Very powerful gun when aiming at the head, but later on in the game it will have no effect, *UNLESS* upgraded, which i do not recommend wasting 5000 dollars to upgrade a gun on the wall; However the AK-74u is the only gun on the wall i WOULD upgrade early on, because of it's mobility and damage. The Dogs will either come on level 5,6 or 7 so be prepared, try to get into a corner and take turns with your partner taking em out.
    Round 8, you should be moving into the theater, decide who is going to open what doors.
    *MAJOR*
    Do not open the gate near the alley way. You will screw up the spawn and loop (I will describe later on )
    You should be buying a guns from the random box, here is a list of guns to look for when randoming.
    Turn on the power as soon as your in there, and make sure to buy Juggernaut, and save up for the bowie knife aswell
    -------------------------------------
    List
    HK-21 - Major Advantage Early on because of it's mag.
    Ballistic Knife - Not really good, but it is great for mobility, and once you buy the Bowie knife you can get a far range revive.
    Commando - An amazing gun - has great damage, range and a great mag.
    Any Assault Or Heavy Guns will do good against a horde of zombies.
    ---------------------------------------------------------
    Guns not to get
    The Crossbow - Horrible gun
    Any Shotgun -
    The G11
    Any Pistols; Unless pythons with the Speed Cola
    ----------------------------------------------------------------
    Just stay stationary inside the theater until round 10. Try to stack up on points, and don't get lost.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    11-20
    This is when you are going to start looping, which is running around the whole mansion, yes the Whole thing.
    So what you want to do for the next 10 levels or so is before every round, make sure to link up the teleporters, then once you do that wait until the horde of zombies is near, and don't teleport right when a zombie hits you, wait till the crowd comes.
    Once up there, upgrade your assault rifle, only 1 and keep your other gun stationary, and normal. While it's upgrading throw as many grenades as you can out the window, you can buy more grenades on the side part of the room for only 250, and it comes with 4 grenades - overall good price and you should restock before the teleporter ends.
    After you teleporter visit is done, you should be where you normally would spawn at the begining of the game, correct? Well what you want one person to do, or two is to start taking out the zombies coming up the hallway of the theater. While the other person, or other two are going up the stairs killing and zombies blocking the way to looping the place. The trick is pace, if you do it too fast, the zombies will spawn behind you, and too slow well the zombies will mass rape you. Now once a horde starts to come run to the MP-40 room, you can take a few shots on the way. Aim for the head while you do so, do not stop running till you are back in the theatre that is when you can setup and plan to assault all the zombies. You must loop as many times as it takes to kill the zombies. - Remember while you're running you might as well re-link the transporter just incase you need it again.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rounds 20 And above
    Just do the same steps as above, but remember to keep getting a crawler by throwing a grenade always leave 1 left so you can repair the walls, buy perks, and random weapons, and on your loop you can upgrade your weapon. BTW, you can not buy upgraded random weapon ammo, only for upgraded wall weapons you can, so don't be afraid to let go of one of your guns.
    Keep looping, and teleporting and i garantue you will make it to 40, unless you get caught up in crawlers.
    ~~~~~~~~
    Tell me what you thought of this guide please
    Thanks, XXKillerwhaleXX
    XXKillerwhaleXX
    Proud leader of TFR

  2. #2
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    Apr 2011
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    The shotguns are not worthless... But I don't play with 2 or more people, I play solo.

  3. #3
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    Spas 12 pack a punched is like epic.

    And stakeout 1-12 is very effective.
    MW3
    KDR 1.70
    W/L 2.8

  4. #4
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    Spas-12 PaP'd is worthless. Sure, 24 shells, and reloads 1 time, but runs out of ammo quick.

  5. #5
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    Pack-A-Punched Crossbow has the same effect as the Monkey Bomb. It can really save your ass when in a tight spot.
    The Pack-A-Punched MP40 gets more ammunition than the AK74u, with more or less, the same damage.

    EDIT: Scratch that, more ammunition AND damage.
    http://callofduty.wikia.com/wiki/Pack_a_punch_weapons

    It takes a bit of scrolling down.
    Last edited by Vnzuelan Dude; 04-03-2011 at 03:28 PM.

  6. #6
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    Well these are my personal aspects of the game, and i don't have to research through CoD's Database to find it, shotguns are meant to get you killed, aswell as every other gun that i named worthless, simply because if you hold on to it and it has no effect than you will die. Although the crossbow, CAN save your ass however, very low chance of you actually ever using it. Am i correct.
    MP-40 As i said is an impressive gun, i just find that ak74u is more comfortable gameplay for most people.
    XXKillerwhaleXX
    Proud leader of TFR

  7. #7
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    Shotgun is useless on later rounds, waste too much ammo to kill so I ran out of ammo too fast. Even PaP is not worth 5000

    So either PaP the HK-21 or Raygun, Thundergun is also a good choice

  8. #8
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    You know what pisses me off? How my team-mates waste Thundergun/ZeusCannon ammo on a single zombie.

  9. #9
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    I so agree.........what your live name

  10. #10
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    I so agree.......it makes no sense

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