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Thread: server is not uploading mod?

  1. #1

    Default server is not uploading mod?

    Hello all,

    I have made a personal modded server hosted from my pc but i'm not sure how i can get the server to upload the mod to the clients that don't have it.

    Here is my cfg:




    //************************************************** ****************************
    // Call of Duty 4
    //************************************************** ****************************
    // author : Astoroth and the eXtreme+ Support Crew
    // email : astoroth@gom.me.uk
    // website : http://www.mycallofduty.com
    //
    // mod : eXtreme+
    // version : 1.0
    // update : October 2007
    //************************************************** ****************************

    //************************************************** ****************************
    // Color Codes
    //************************************************** ****************************
    // Colors for text. Do not clear the comment in front of the color codes.
    // Useful for your server name, motd msg's - Information and ref use only
    //
    // ^1 = Red
    // ^2 = Green
    // ^3 = Yellow
    // ^4 = Blue
    // ^5 = Cyan
    // ^6 = pink/Magenta
    // ^7 = White
    // ^0 = Black

    //************************************************** ****************************
    // Public Information
    //************************************************** ****************************
    sets sv_hostname "^5Cod^2Jumper!"
    sets _Admin "Coolglen"
    sets _Email ""
    sets _Website "http://www.mycallofduty.com"
    sets _Location "au"
    sets _Irc ""
    sets _Mod "codjumperv3_1"
    sets _ModVer "v3_1"
    sets _ModUpdate "3Right Now"
    sets _Maps "COD2 Stock & Custom"
    set scr_motd "4happy 5jumping!!"

    //************************************************** ****************************
    // Common Server Settings
    //************************************************** ****************************
    // Log Settings
    set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
    set logfile "1" // 0 = NO log, 1 = log file enabled
    set g_log "games_mp.log" // Name of log file, default is games_mp.log
    set sv_log_damage "1"

    // Network options
    //set net_ip "localhost" // Set your servers IP address
    //set net_port "28960" // Set your port number
    set com_hunkMegs "512"
    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

    // Server Network Mode
    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

    // Master servers
    set sv_master1 "cod2master.activision.com"
    set sv_master2 "cod2authorize.activision.com"
    set sv_master3 "cod2master.infinityward.com"
    set sv_master3 "cod2update.activision.com"
    set sv_master4 "master.gamespy.com:28960"
    set sv_master5 "master0.gamespy.com"
    set sv_master6 "master1.gamespy.com"
    set sv_master7 "clanservers.net"
    set sv_gamespy "1"

    // Password Settings
    set rcon_password "" // RCON must supply pw to use
    set sv_privatePassword "" // Private slots, non-public slots

    // The following can be used to lock out the server so that only those
    // players that have been provide the password can connect. Good for
    // matches, practices, etc.
    set g_password ""

    // Player slots setup
    set sv_maxclients "15" // MAX server player slots, this is TOTAL player slots
    set sv_privateclients "5" // Number of private player slots, maxclients - privateclients = public slots

    // Ping
    set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

    // Client Download Settings. (0=off/1=on) Used for MODs and custom maps
    // See included Quick Setup Guide for instructions.
    set sv_allowdownload "1"
    seta sv_wwwDownload "1"
    //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
    seta sv_wwwBaseURL ""
    seta sv_wwwDlDisconnected "1"

    set sv_mapRotation "gametype cj map mp_backlot gametype cj map mp_bloc gametype cj map mp_bog gametype cj carentan gametype cj map mp_cargoship gametype cj map mp_citystreets gametype cj mp_convoy gametype cj map mp_crash gametype cj creek gametype cj map mp_crossfire gametype cj map mp_farm gametype cj map mp_pipeline gametype cj map mp_showdown gametype cj map mp_strike "



    // Rate
    set sv_maxRate "5000"

    // FPS
    //set sv_fps "125"

    // Drop inactive players
    set sv_timeout "300"
    set sv_zombietime "1"
    set g_inactivity "0"
    set g_inactivityspectator "0"

    // AntiFlooding Settings
    set sv_floodProtect "1"
    set sv_reconnectlimit "3"

    // Anti Cheat Settings
    set sv_disableClientConsole "0"
    set cl_autocmd "0"
    set sv_cheats "1"
    set sv_pure "1"
    set g_banIPs ""
    set g_no_script_spam "1"
    set sv_punkbuster "0"

    // Temporary Ban duration, in seconds
    set sv_kickBanTime "3600"

    // In-game voice communication system
    set sv_voice "0"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "0"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"

    //************************************************** ****************************
    // Misc
    //************************************************** ****************************
    set sv_allowAnonymous "0"
    set g_antilag "o"
    set g_compassShowEnemies "0"
    //ui_maxclients 32

  2. #2
    Join Date
    Dec 2009
    Posts
    1,213

    Default

    The two things you will need to set are net_ip, which should be your external IP address. A static one preferably. This is the location of the game server.

    For the second part you will need to set up a redirect server. If you only are distributing a small mod and have some personal webspace somewhere it would be better to put the mod file there. Then you can add the path to

    seta sv_wwwBaseURL "http://www.your_website.com/cod4"

    Inside the cod4 folder on your webspace should be 'mods' and 'usermaps'. Your X4 mod folder goes in 'mods. Also, change the X4 folder name to something unique to you so it wont conflict with other servers.

    If you are going to host both the mod and custom maps however then you would be advised to rent a redirect somewhere. There is just too much data to upload.

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