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View Full Version : Grenade Launchers as PERK



AceVirus
05-04-2009, 08:53 PM
In Modern Warfare 2, I think they should make the grenade launchers a PERK, not an attachment. This way, you can still have whatever attachment on your gun. Anyone agree?

cad80_99
05-04-2009, 09:25 PM
i think they should get rid of it all together. or make it use a perk and a attachment.

AceVirus
05-04-2009, 09:54 PM
i think they should get rid of it all together. or make it use a perk and a attachment.

Getting rid of it all together would just be stupid.

HotshotMAR
05-04-2009, 11:40 PM
It already is a perk and an attachment.......

It takes up both your attachment slot and your Perk 1 slot.

nacht
05-05-2009, 08:26 AM
M16 w/rds and M203, stopping power, deep impact.

No.

FunkY
05-05-2009, 09:04 AM
I think it's good how it is, although it should be harder to use. Close range shots should detonate and killl the guy who fired it for instance.

Other tweaks I'd give it... Range should be reduced by about 50%, angle of trajectory should be made much steeper, and kill radius should be reduced by about 25% all of which combined would make it harder to use, and more realistic than random tube spam across map to take out the enemy team at start of a round...

Carlos
05-05-2009, 10:39 AM
It already is a perk and an attachment.......

It takes up both your attachment slot and your Perk 1 slot.
I have a better suggestion, then.

Keep this "rule" but add a new rule to it. Grenade launchers take up one perk slot - by balancing what you have in your arsenal. I wouldn't have a problem with a grenade launcher if they also had bombs. I'd rather them sacrifice a powerful perk, than to replace a perk category (bombs slot, in COD4's instance).

In order to use n00btube (yes, pun intended), you have to sacrifice the perk you use the most - for example, if I use juggy the most in all of my matches, that has to be taken away when I use it.

HotshotMAR
05-05-2009, 10:49 AM
How could that work, though? It's not going to know which perk you use the most. It'd be more complicated than it would be worth.

Exethalion
05-05-2009, 11:55 AM
I'd suggest that the grenade launcher replace the ability to throw frag (and maybe special) grenades rather than an entire perk, and for this effect to stay even if you swap to another weapon, implying that you have been deployed with only M203 grenades.

nacht
05-06-2009, 06:46 AM
I think it's good how it is, although it should be harder to use. Close range shots should detonate and killl the guy who fired it for instance.

I think that would actually have opposite the desired effect. As it stands the person using it is limited to direct impact up close, if it detonated at close range people would equip it and just fire if they ran into someone, the kill would be a sure thing, the death just a maybe.

HotshotMAR
05-06-2009, 08:06 AM
The thing is, the grenades are set on distance-delayed fuses and don't prime until they are a certain distance away from the firer; it's a safety precaution designed to prevent deaths due to accidents and stuff.

Alpha
05-06-2009, 08:10 AM
if you shoot them too close, they should bounce off the floor or wall and detonate when the distance is reached. Then you could shoot them on the ground like rocks skipping on water.

FunkY
05-06-2009, 09:02 AM
if you shoot them too close, they should bounce off the floor or wall and detonate when the distance is reached. Then you could shoot them on the ground like rocks skipping on water.

Or through doorways into small rooms, corridors, round corners... :D

Sh*t if it could shoot round corners I might even use it :p

Vnzuelan Dude
05-06-2009, 10:32 AM
I think it's good how it is, although it should be harder to use. Close range shots should detonate and killl the guy who fired it for instance.

Other tweaks I'd give it... Range should be reduced by about 50%, angle of trajectory should be made much steeper, and kill radius should be reduced by about 25% all of which combined would make it harder to use, and more realistic than random tube spam across map to take out the enemy team at start of a round...

I agree with him. except for the range, the range is pretty real.

Camz
05-07-2009, 03:47 PM
Having the grenade launcher as a perk is just a long winded way of saying you should have 2 attchaments. Which will not work. It WILL make the game unbalanced. The reason for having only having one attachment is so you have to make a decision weather to sacrifice easier sights for grenade launchers etc...

ska.one
05-08-2009, 11:23 AM
This is an area they got more right than wrong. I would hate to see a guy with 3x frag and a GL, let alone 4 of them on a team. The tube has a small enough blast radius where it's effective but not ridiculous.

As CamZ said, making you choose whether to go with a GL, better optics, or the stealth advantage of a silencer is choice where there are pros and cons to each, and makes custom classes that much more valuable.

AceVirus
05-08-2009, 12:47 PM
This is an area they got more right then wrong. I would hate to see a guy with 3x frag and a GL, let alone 4 of them on a team. The tube has a small enough blast radius where it's effective but not ridiculous.

As CamZ said, making you choose whether to go with a GL, better optics, or the stealth advantage of a silencer is choice where there are pros and cons to each, and makes custom classes that much more valuable.

Making it a perk would make it so you couldn't have 3x nades.. read?

ska.one
05-08-2009, 12:51 PM
OK, my bad. I guess it's all the "let's have 2 attachments" threads I've been reading.

Alpha
05-08-2009, 12:53 PM
So what about the rest of the guns? The perk choice wouldn't be available, or would they get dual attachments?

saint566
03-18-2010, 02:26 PM
i think yes because too many retards use it

Empty Box
03-18-2010, 02:58 PM
i think yes because too many retards use it

Necro bump much?

Tis funny though, we ended up with Bling, and well.... No one uses it!

h1dd3nn sn1p3r
03-18-2010, 03:02 PM
I've necro'd a many a post, but I have never necro'd a near year old thread. Congrats...

Zak
03-18-2010, 03:34 PM
I think tubes should be a secondary weapon, and shouldn't be able to be used with OMA.

Alpha
03-18-2010, 03:42 PM
I've been waiting since last May on that answer.

fireballw360
03-18-2010, 04:05 PM
The nube tube should take up perk 1 like in cod4

Karzahni386
03-18-2010, 04:16 PM
It already is a perk and an attachment.......

It takes up both your attachment slot and your Perk 1 slot.

That was the case in COD4, but no in MW2
It should take up Perk 1 to prevent OMA being used

Kristoffer2004
03-18-2010, 07:21 PM
just no. no pro/con arguments.

Hard31337
03-18-2010, 08:57 PM
It already is a perk and an attachment.......

It takes up both your attachment slot and your Perk 1 slot.

Do you even play MW2 or COD4? Because in COD4 it took up an attachment and canceled your perk 1 slot. In MW2 I can equip the grenade launcher AND use any perk 1 I want still. You are thinking COD4 and not MW2.

h1dd3nn sn1p3r
03-18-2010, 10:26 PM
Do you even play MW2 or COD4? Because in COD4 it took up an attachment and canceled your perk 1 slot. In MW2 I can equip the grenade launcher AND use any perk 1 I want still. You are thinking COD4 and not MW2.

Ignorant people annoy me. Look at the date the thread was posted. This was originally in the CoD4 forums, MW2 wasn't released yet. For whatever reason, it was moved *I assume to cause confusion among other things*....

Hard31337
03-18-2010, 10:53 PM
Ignorant people annoy me. Look at the date the thread was posted. This was originally in the CoD4 forums, MW2 wasn't released yet. For whatever reason, it was moved *I assume to cause confusion among other things*....

I'm ignorant because I didn't look at the date of the post? My apologies to JTF7 HotshotMAR. However I do not think I am ignorant as the post showed up in the MW2 forums on the first page of posts. I guess I just assume that people wouldn't post in a thread that old. I never look at the date a thread is posted because normally only newer posts appear on the first page of posts. Perhaps this shouldn't have been moved to the MW2 section, as it definitely confused me since I am so used to not looking at post dates.

Tubby_Custard
03-18-2010, 11:08 PM
-_- to the old thread.
Though I agree that it should take up perk 1 like CoD4.
It would prevent OMA as well as Scavenger, thus making you only have 4 tubes (lets face it, everyone would use the Thumper if they couldn't use OMA or Scavenger.).
It would cut down on the BS that is OMA, Tube, thats for sure.

Skunky
03-19-2010, 03:52 AM
-_- to the old thread.
Though I agree that it should take up perk 1 like CoD4.
It would prevent OMA as well as Scavenger, thus making you only have 4 tubes (lets face it, everyone would use the Thumper if they couldn't use OMA or Scavenger.).
It would cut down on the BS that is OMA, Tube, thats for sure.

I agree in theory anyway, it should have a slot all of its own, at the expense of perk one. I think also that you shouldnt have a thumper launcher enabled as a secondary if you had M203 equipped. OMA should have been left out altogether.

But they didnt so thats what we have to put up with. And because of the camper friendly maps and increasingly nooby tactics used by lots of so called "more experienced" players, Im actually thankfull that if the situation requires it you can resupply and keep on hitting these people with the AT4, M203 et al.

ARDCOREARNIE
03-19-2010, 04:18 AM
I never use the grenade launcher attachment, but ive always got a thumper in my back pocket! gettin rid of grenade launchers or havin them as a perk is a terrible idea! If ur fed up of gettin killed by em try usin one urself

Skunky
03-19-2010, 04:53 AM
I never use the grenade launcher attachment, but ive always got a thumper in my back pocket! gettin rid of grenade launchers or havin them as a perk is a terrible idea! If ur fed up of gettin killed by em try usin one urself

I barely ever used them in cod4 so it was a bit of an eye opener in MW2 and difficult not to let using them all the time become an addiction. I have to admit if it was a perk option only, 2xM203 nades or 2 x AT4 shells, Id have the AT4 out of choice.

It is damn satisfying getting a KC finish with either though, the abuse you sometimes get is fantastic :D

LeGiT Muffinz
03-19-2010, 09:51 AM
No that makes it like cod4. Plus, the main reason they didn't do that is because of the Bling Perk. If someone has a Grenade launcher with Bling it wouldn't work... Alot of the more experienced players...hmhmhm...like to use AK47 Bling w/ RedDot/Grenade.

Skunky
03-20-2010, 07:27 AM
A lot of the more experienced players would like the AK47 and F2k unlocked much earlier on. Me included.

I think if I ran an M203 class AR as a permanent setup like my UMP pathfinder one, one of those two rifles would be in it. M4 and SCAR are more than ok, but I do prefer the other ones.